A Deck of Cards is a collection of cards, organized in a way that (performs?) the following axioms:
Typically, decks are shuffled so that all cards are faced towards the floor (or, face-down), and ordered in a stack.
While not inherently luck-based, (as whoever is shuffling the deck could order them specifically rather than arbitrarily,) card decks tend to be used add random chance.
Decks of cards allow a uniquely flexible form of random chance for tabletop games. While most forms of luck (such as dice) necessitate some outside resource to give the result value, a playing card can include an explanation as to its effects on the card itself. Additionally, the mechanism’s variability can be modified mid-game, by removing or adding specific cards to the deck, as opposed to most forms of luck which have a set amount of possible results which cannot be directly modified (try flipping a coin with three sides).
The “standard” deck of cards in western games is a deck of 52 unique cards with the following properties:
In most games, the cards’ suits do not affect their value directly, however their rank acts as a standalone indicator for a card’s value, increasing as you go “up” in number. (So, 2 < 3 < 4 < … < 10 < Prince < Queen < King < Ace.) In some games, the Ace instead is worth less than 1, or counts as both a 1 and a 14.
Jokers are often treated as “wildcards”, meaning that they can be treated as whichever rank and suit would be the most optimal to the Joker’s player at time of playing.