The Game Mechanics Wiki

Way too many books and guides I read about game design read like an instructional manual on how to make a game. "You should do this," "imagine your game as that," how to write code and think about player feedback. However I am finding it incredibly hard to find places that say what game mechanics... are. Like - how does having one player play my game change as opposed to having two players play my game? What about three? What impact does luck have on skill expression? What do "table politics" actually create in a game? What makes a game "easy to pick up" from a mechanical perspective?
It is often said that if you cannot explain an idea to someone, it's likely you do not understand it that well yourself, so in an effort to both improve my own understanding of game design and to give others like me an easy resource on game mechanics, I decided to write this wiki about the mechanical aspect of game design.

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